Nakladatelství Talpress si pro nový rok připravilo velká škálu nových knih, ať už se jedná o rozběhnuté série nebo série úplně nové. Fanoušky Brandona Sandersona potěší nové vydání Elantrisu a na své si přijdou i příznivci Malazu a Terryho Pratchetta.
Fantasy a sci-fi
Deník alchymistky 2/2
Having saved Princess Evelyn (and become her new BFF) Sam must accompany Evelyn on a world tour, so she can keep the princess (and everyone around her) safe with a power-binding potion. But Sam also has another reason to scour the globe. Someone has tampered with her grandad’s mind, and Sam is the only one who can unlock his memories to save him and the family business. And that’s not all that’s at stake. The stolen memories contain the recipe to a potion which many would kill to get hold of. With the post powerful people in the world desperate for the recipe, Sam must save her grandad in order to save everyone else…
Mistborn 3/4
With The Alloy of Law and Shadows of Self, Brandon Sanderson surprised readers with a New York Times bestselling spinoff of his Mistborn books, set after the action of the trilogy, in a period corresponding to late 19th-century America.
Now, with The Bands of Mourning, Sanderson continues the story. The Bands of Mourning are the mythical metalminds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited to travel south to the city of New Seran to investigate. Along the way he discovers hints that point to the true goals of his uncle Edwarn and the shadowy organization known as The Set.
Elantris bývalo výstavním městem s nádhernými paláci, jejichž vysoké věže zářily do daleka. Obyvateli tohoto města bývaly bytosti, o nichž se v sousedních městech věřilo, že jsou bohy. Krom fascinujícího vzhledu to byly i jejich magické schopnosti, pro něž je vyhledávali lidé z blízkého i dalekého okolí Arelonu. Vše bylo nádherné až do chvíle, kdy město zasáhl Reod – kletba, která zničila všechnu nádheru i kouzlo, pokryla město páchnoucím slizem a z jeho obyvatel udělala bytosti ani mrtvé ani živé…
Z pera majstra svetovej fantasy prichádza príbeh o šestnásťročnom Joelovi, ktorého jediným snom je stať sa ritmatikom a byť tak vyvoleným, čo môže vdýchnuť život krieduchom a slobodne sa priúčať magickému umeniu. No Joel je len synom prostého výrobcu kriedy na Armediovej akadémii a študentom ritmatiky môže len ticho závidieť. Až do dňa, kým si ho za asistenta nevyberie profesor Fitch, aby mu pomohol pri vyšetrovaní záhadných únosov študentov. Na mieste činu nachádzajú len neznáme ritmatické čiary a krv unesených. Joel sa spolu so študentkou Melody ocitne na stope nečakaného objavu, ktorý navždy zmení chápanie ritmatiky i fungovanie ich sveta.
Brian McClellan – Sins of Empire
Gods of Blood and Powder 1/3
An epic new fantasy series from Brian McClellan, set in the same world as his wildly popular Powder Mage trilogy.
The young nation of Fatrasta is a turbulent place – a frontier destination for criminals, fortune-hunters, brave settlers, and sorcerers seeking relics of the past. Only the iron will of the lady chancellor and her secret police holds the capital city of Landfall together against the unrest of a suppressed population and the machinations of powerful empires.
The insurrection that threatens Landfall must be purged with wile and force, a task which falls on the shoulders of a spy named Michel Bravis, convicted war hero Ben Styke, and Lady Vlora Flint, a mercenary general with a past as turbulent as Landfall’s present.
As loyalties are tested, revealed, and destroyed, a grim specter as old as time has been unearthed in this wild land, and the people of Landfall will soon discover that rebellion is the least of their worries.
The extraordinary life story of one of the most beloved writers in the world, including his courageous battle with Alzheimers With worldwide sales of more than 65 million copies in 37 languages, Terry Pratchett’s novels are eagerly awaited by his legions of fans year after year. Featuring an in-depth look at the man and his work, as well as on-screen adaptations and a collector’s guide, this is essential reading for any fan. His first Discworld novel, The Colour of Magic, was released in 1983 and ever since then the series, with its whimsical heroes and fiendish foes, has delighted both young and old alike. In 2007 Pratchett announced that he had been diagnosed with Alzheimer’s disease. He has courageously faced the disease head-on, equaling the determination of his characters in his vivid and satirical novels. This book examines his extraordinary life, showcased against the backdrop of more than 40 years of irreverent artistic achievements. For devoted fans it features appendices of more than 60 pages listing Pratchett’s works on screen and at the theatre, a complete UK bibliography and collector’s guide, and a note about cats.
The Rains 1/2
In one terrifying night, the peaceful community of Creek’s Cause turns into a war zone. No one under the age of eighteen is safe. Chance Rain and his older brother, Patrick, have already fended off multiple attacks from infected adults by the time they arrive at the school where other young survivors are hiding. Most of the kids they know have been dragged away by once-trusted adults who are now ferocious, inhuman beings. The parasite that transformed them takes hold after people turn eighteen—and Patrick’s birthday is only a few weeks away.
Determined to save Patrick’s life and the lives of the remaining kids, the brothers embark on a mission to uncover the truth about the parasites—and what they find is horrifying.
Battling an enemy not of this earth, Chance and Patrick become humanity’s only hope for salvation.
Malaz 6/6
This followup to Ian C. Esslemont’s Blood and Bone is sure to delight Malazan fans.
Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region’s north circulate in every waterfront dive and sailor’s tavern, and now countless adventurers and fortune-seekers have set sail in search of riches. All these adventurers have to guide them are legends and garbled tales of the dangers that lie in wait — hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword. And beyond are rumoured to lurk Elder monsters out of history’s very beginnings.
Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers to mysteries that Shimmer, second in command, wonders should even be sought. Arriving also, part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who was found washed ashore and cannot remember his past life, yet who commands far more power than he really should. Also venturing north is said to be a mighty champion, a man who once fought for the Malazans, the bearer of a sword that slays gods: Whiteblade.
And lastly, far to the south, a woman guards the shore awaiting both her allies and her enemies. Silverfox, newly incarnated Summoner of the undying army of the T’lan Imass, will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond.
Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, “Assail” is the final chapter in the epic story of the Empire of Malaz.
Path to Ascendancy 1/3
Esslemont’s all-new prequel trilogy takes readers deeper into the politics and intrigue of the New York Times bestselling Malazan Empire. Dancer’s Lament focuses on the genesis of the empire, and features Dancer, the skilled assassin, who, alongside the mage Kellanved, would found the Malazan empire.
Vládcové obchodu 6/6
Odpadlická klika Klanu, skupina rodin z alternativního vesmíru, která již přes sto let tajně obchoduje s naším světem, přenesla mezi světy jaderné bomby a nechala je explodovat ve Washingtonu, D. C.. Zahynul prezident Spojených států a s ním dalších osmnáct tisíc lidí. Nyní chce zlikvidovat zbytek Klanu a Miriam nechat naživu jen tak dlouho, dokud nedonosí dítě, dědice trůnu jejich země ve světě Gruinmarktu. Pro Miriam a její Klan už nikde neexistuje bezpečné místo, snad jen s výjimkou třetího alternativního světa, Nové Británie, ve které právě probíhá krvavá revoluce. Sága Vládcové obchodu dosahuje ve svém posledním šestém svazku pozoruhodného vrcholu.
Terry Pratchett – PRAVDA+ZLODĚJ ČASU
Již třináctá dvojkniha z Úžasné Zeměplochy, doplněná ilustracemi Paula Kidbyho.
A shivering of worlds.
Deep in the Chalk, something is stirring. The owls and the foxes can sense it, and Tiffany Aching feels it in her boots. An old enemy is gathering strength.
This is a time of endings and beginnings, old friends and new, a blurring of edges and a shifting of power. Now Tiffany stands between the light and the dark, the good and the bad.
As the fairy horde prepares for invasion, Tiffany must summon all the witches to stand with her. To protect the land. Her land.
There will be a reckoning…
Dlouhá Země 3/5
The third novel in Terry Pratchett and Stephen Baxter’s “Long Earth” series, which Io9 calls “a brilliant science fiction collaboration.”
2040-2045: In the years after the cataclysmic Yellowstone eruption there is massive economic dislocation as populations flee Datum Earth to myriad Long Earth worlds. Sally, Joshua, and Lobsang are all involved in this perilous rescue work when, out of the blue, Sally is contacted by her long-vanished father and inventor of the original Stepper device, Willis Linsay. He tells her he is planning a fantastic voyage across the Long Mars and wants her to accompany him. But Sally soon learns that Willis has an ulterior motive for his request. . . .
Meanwhile U. S. Navy Commander Maggie Kauffman has embarked on an incredible journey of her own, leading an expedition to the outer limits of the far Long Earth.
For Joshua, the crisis he faces is much closer to home. He becomes embroiled in the plight of the Next: the super-bright post-humans who are beginning to emerge from their “long childhood” in the community called Happy Landings, located deep in the Long Earth. Ignorance and fear have caused “normal” human society to turn against the Next. A dramatic showdown seems inevitable. . . .
Children’s Circle Stories 1/2
Dragons have invaded Crumbling Castle, and all of King Arthur’s knights are either on holiday or visiting their grannies. It’s a disaster!
Luckily, there’s a spare suit of armour and a very small boy called Ralph who’s willing to fill it. Together with Fortnight the Friday knight and Fossfiddle the wizard, Ralph sets out to defeat the fearsome fire-breathers.
But there’s a teeny weeny surprise in store . . .
Fourteen fantastically funny stories from master storyteller Sir Terry Pratchett, full of time travel and tortoises, monsters and mayhem!
‘So funny I dropped my spoon laughing!’ – King Arthur
Světoborci 2/3
In this thrilling sequel to The Mirror Empire, Kameron Hurley transports us back to a land of blood mages, sentient plants, and warfare on a scale that spans worlds.
Every two thousand years, parallel dimensions collide on the world called Raisa, bringing a tide of death and destruction to all worlds but one. Multiple worlds battle their dopplegangers for dominance, and those who survive must contend with friends and enemies newly imbued with violent powers.
Now the pacifist country of Dhai’s only hope for survival lies in the hands of an illegitimate ruler and a scullery maid with a powerful – but unpredictable –magic. As their dopplegangers spread across the world like a disease, a former ally takes up her Empress’s sword again to unseat her, and two enslaved scholars begin a treacherous journey home with a long-lost secret that they hope is the key to the other worlds’ undoing.
But when the enemy shares your own face, who can be trusted?
Mladí vyvolení 3/3
There was once a time when darkness shrouded the world, and the darkness had a queen.
Adelina Amouteru is done suffering. She’s turned her back on those who have betrayed her and achieved the ultimate revenge: victory. Her reign as the White Wolf has been a triumphant one, but with each conquest her cruelty only grows. The darkness within her has begun to spiral out of control, threatening to destroy all she’s gained.
When a new danger appears, Adelina’s forced to revisit old wounds, putting not only herself at risk, but every Elite. In order to preserve her empire, Adelina and her Roses must join the Daggers on a perilous quest—though this uneasy alliance may prove to be the real danger.
Válka červené královny 2/3
The Red Queen has set her players on the board…
Winter is keeping Prince Jalan Kendeth far from the longed-for luxuries of his southern palace. And although the North may be home to his companion, the warrior Snorri ver Snagason, he is just as eager to leave. For the Viking is ready to challenge all of Hell to bring his wife and children back into the living world. He has Loki’s key – now all he needs is to find the door.
As all wait for the ice to unlock its jaws, the Dead King plots to claim what was so nearly his – the key to the underworld — so that his dead subjects can rise and rule.
Válka červené královny 3/3
From the international bestselling author of the Broken Empire Trilogy, the thrilling conclusion to the Red Queen’s War…
Mark Lawrence’s “epic fantasy” (The Washington Post) continues as a reluctant prince returns from the bowels of Hell to engage in his greatest battle yet—among the living and the dead.
All the horrors of Hell stand between Snorri Ver Snagason and the rescue of his family, if indeed the dead can be rescued. For Jalan Kendeth, getting back out alive and with Loki’s key is all that matters. Loki’s creation can open any lock, any door, and it may also be the key to Jalan’s fortune back in the living world.
Jalan plans to return to the three w’s that have been the core of his idle and debauched life: wine, women, and wagering. Fate however has other plans, larger plans. The Wheel of Osheim is turning ever faster, and it will crack the world unless it’s stopped. When the end of all things looms, and there’s nowhere to run, even the worst coward must find new answers. Jalan and Snorri face many dangers, from the corpse hordes of the Dead King to the many mirrors of the Lady Blue, but in the end, fast or slow, the Wheel of Osheim always pulls you back. In the end it’s win or die.
The Kharkanas Trilogy 2/3
It is a bitter winter and civil war now ravages Kurald Galain, as Urusander’s Legion prepares to march upon the city of Kharkanas.The rebels’ only opposition lies scattered, bereft of a leader since Anomander’s departure in search of his estranged brother, Andarist. The last brother remaining, Silchas Ruin, rules in Anomander’s stead. He seeks to gather the Houseblades of the Highborn Noble families and resurrect the Hust Legion in the southlands, but is fast running out of time.
The officers and leaders of Urusander’s Legion, led by Hunn Raal, want the Consort, Draconus, cast aside and Vatha Urusander wedded to Mother Dark, taking his place on a throne at the side of the Living Goddess. But this union will be far more than political, as a sorcerous power has claimed those opposing Mother Dark – given form by the exiled High Priestess Syntara, the Cult of Light rises in answer to Mother Dark and her Children.
Far to the west, an unlikely army has gathered, seeking an enemy without form, in a place none can find, and commanded by a Jaghut driven mad with grief. Hood’s call has been heard, and the long-abandoned city of Omtose Phellack is now home to a rabble of new arrivals. From the south have come Dog-Runners and Jheck warriors. From the Western Sea strange ships have grounded upon the harsh shore, with blue-skinned strangers arriving to offer Hood their swords. And from the North, down from mountain fastnesses and isolated valleys, Toblakai arrive, day and night, to pledge themselves to Hood’s impossible war. Soon, all will set forth – or not at all – under the banners of the living. Soon, weapons will be drawn, with Death itself the enemy.
Beneath the chaos of such events, and spanning the realm and those countless other realms hidden behind its veil, magic now bleeds into the world. Unconstrained, mysterious and savage, the power that is the lifeblood of the Azathanai, K’rul, runs loose and wild. Following its scent, seeking the places of wounding where the sorcery rushes forth, entities both new and ancient are gathering. And they are eager to feed.
Comprehending the terrible risk of his gift of blood, a weakened, dying K’rul sets out, in the company of a lone guardian, to bring order to this newborn sorcery – alas, his choice of potential allies is suspect. In the name of order, K’rul seeks its greatest avowed enemy.